Multi-core uptake has been almost universally slow across desktop computers, and for one very good reason: software can rarely take advantage of the extra cores. Now, though, they face stiff competition, with both NVIDIA and AMD rearing to take more and more of the processor pie.
Both companies are pushing their respective GPGPU programs, which run software typically reserved for the CPU on the GPU. Intel isn’t taking this lying down, though, and has big plans for the graphics sector, such as the upcoming Larrabee project. In the meantime, though, Intel is pushing back by advocating multi-threaded game processes. Presenting several lectures at the upcoming Game Developers Conference, Intel will argue that game performance can be significantly enhanced with proper threading on quad core (and beyond) processors, not just faster and more powerful graphics accelerators. It wouldn’t be the first time to hear this; it wasn’t that long ago that Intel paired up with the developers behind the much ballyhooed Alan Wake title to show what multiple cores could mean for gamers.