The fact that Baldur’s Gate: Enhanced Edition is a good game has little to do with Overhaul. The additions and changes are enjoyable, but they are ultimately few and far between; three new characters with roughly a couple of hours’ worth of side quests attached to them is all that’s really contributed to the game itself, since the Black Pits is a standalone arena mode.
In many senses, BG:EE seems like a missed opportunity. The fact that the visuals weren’t actually updated, but rather just given improved functionality to work with today’s technology (widescreen displays), is a huge disappointment. And while it’s nice that Overhaul allegedly cleaned up over 400 bugs that were present in the original build, it doesn’t make much of a difference given that they ushered in dozens more themselves.
And as for the content, the very least the Overhaul could have done was incorporate the Black Pits into main game, which seemed like an obvious choice to me, especially given the fact that there was a challenge tower in the expansion pack to Baldur’s Gate II. In other words, it wouldn’t have been unprecedented.
But credit where credit is due: this game is still one of Bioware’s masterpieces and it has stood the test of time, so it’s still a must-play if you somehow haven’t gotten around to it at this point. In fact, players that are new to the series are probably the best possible audience for this version. Because for the rest of you, it’s hard to justify the extra $10 (BG:EE goes for $20, while the original version bundled with the Tales of the Sword Coast expansion is available on GoG.com for $10) for the light “enhancement” job.
Sure, I bought it despite already owning a copy of the original, but Baldur’s Gate is my absolute favorite franchise of all time. I can recognize that not everybody is a diehard fan, so BG:EE may not necessarily be worth your money.